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Anachronox (ENGLISH VERSION)

10:47 8.09.2001

Anachronox (ENGLISH VERSION)


1. Revision History.
2. Introduction.
3. Walkthrough.
   3.1 The Bricks.
       3.1.1  Rowdy's Bar.
       3.1.2  Fountain Spiral Area.
       3.1.3  Whackmaster Jack's Temple Of Beating.
       3.1.4  Casinox Area.
           ***3.1.4a  Sub-quest: Simon Langer.***
       3.1.5  Frank's Flophouse.
       3.1.6  Grumpos' Apartment.
       3.1.7  Platform Area.
       3.1.8  Building 5 Re-Visited.
       3.1.9  "Lucko" Coldwolf - Sub-Game.
       3.1.10 Anachronox Tours Area.
           ***3.1.10a Sub-quest: Murder Of Kewp.***
           ***3.1.10b Sub-quest: Speeder.***
           ***3.1.10c Sub-quest: Brebulan Photographs.***
       3.1.11 Fountain Spiral Tunnels.
           ***3.1.11a Sub-quest: Red Bippridi.***
           ***3.1.11b Sub-quest: Anachronox Symbols.***
           ***3.1.11c Sub-quest: Yerocan And Working For The Resistance.***
       3.1.12 Junkyard.
           ***3.1.12a Sub-quest: Symmetrical Tree - Part 1.***
           ***3.1.12b Sub-quest: Symmetrical Tree - Part 2.***
       3.1.13 Upper Alien Tunnels.
       3.1.14 Sewage Minigame - Sub-Game.
       3.1.15 Lower Alien Tunnels.
           ///3.1.15a BOSS: Stone Sentinel.
       3.1.16 Shuttle To Sender Station.
   3.2 Sender Station One.
       3.2.1  Sender Station Station.
       3.2.2  Commons Area.
           ***3.2.2a  Sub-quest: Dead Drug Dealer.***
       3.2.3  Lounge Of Commerce.
           ***3.2.3a  Sub-quest: TACO Collector.***
           ***3.2.3b  Sub-quest: Certificate Of Authenticity.***
           ***3.2.3c  Sub-quest: Drugging Detta's Man.***
       3.2.4  Laboratory Coats.
       3.2.5  A Ticket To Sunder.
       3.2.6  Another Ticket To Sunder.
       3.2.7  Access To Gate 5.
           ***3.2.7a  Sub-quest: Lovesick Scientist.***
       3.2.8  Gate 5 - Destination Sunder.
       3.2.9  Sender Shuttle.
   3.3 Sunder.
       3.3.1  Sunder Station.
       3.3.2  Blue Lasers.
       3.3.3  Playing Cards.
       3.3.4  Green Lasers.
       3.3.5  Red Lasers.
       3.3.6  Disabling The Lasers.
       3.3.7  Rainbow Sanctuary.
       3.3.8  Service Tunnels.
       3.3.9  Escape.
       3.3.10 Escape From Sunder - Sub-Game.
   3.4 Democratus.
       3.4.1  Council Chamber Area.
       3.4.2  Votowne.
       3.4.3  Proposition 2: Vomit Torture For Planet-Dwelling Murderers.
       3.4.4  Proposition 3: About Selling Squizzle Beats.
       3.4.5  Proposition 5: Outworlder Possession Of Narcotics Sentence.
       3.4.6  Proposition 1: Maximum Ramp Angle.
       3.4.7  Proposition 4: Official Colour Of Festival Of Choice.
       3.4.8  Proposition 7: Deforestation Of Waugees Forest.
       3.4.9  Proposition 8: Ring-Dweller/Planet-Dweller Marriages.
       3.4.10 Proposition 6: Bipridi Meat Use A Felony.
       3.4.11 The Votabulator.
       3.4.12 Secret Areas.
           ***3.4.12a  Sub-quest: Lost And Found Beebohbot.***
       3.4.13 The High Council Of Democratus.
       3.4.14 Warship Bay.
   3.5 Verilent Hive.
       3.5.1  Hivebay Minigame - Sub-Game.
       3.5.2  Outer Hive.
       3.5.3  Crystal Areas.
           ***3.5.3a  Sub-quest: Mystech Room - Part 1.***
       3.5.4  Unlocking The Main Computer.
       3.5.5  Inner Sanctum.
           ***3.5.5a  Sub-quest: Mystech Room - Part 2.***
           ///3.5.5b  BOSS: Hive Queen.
4. Appendix.
   4.1 Battle Skills.
       4.1.1 Sylvester 'Sly' Boots.
       4.1.2 Grumpos Matavastros.
   4.2 The Mysteries Of Mystech.
   4.3 Worldskills.
       4.3.1 Sylvester 'Sly' Boots.  Worldskill: Picklock.
       4.3.2 Grumpos Matavastros.    Worldskill: Yammer.
       4.3.3 PAL-18.                 Worldskill: Comptalk.
       4.3.4 Dr. Rho Bowman.         Worldskill: Analyse.
   4.4 Patches.
5. Input From Other Players.
6. Disclaimer.
7. Copyright.



1.  Revision History.
---------------------

15 July 2001  -  v0.14  -  First release of FAQ. South Anachronox section
-18 July 2001              finished. Sly's, Grumpos' and PAL's Worldskills
                           added.

19 July 2001  -  v0.23  -  Second release of FAQ. Sender Station One section
-20 July 2001              finished. Battle Techniques section removed for now.

21 July 2001  -  v0.24  -  A few corrections to the disclaimer added.

22 July 2001  -  v0.30  -  Third release of FAQ. Sunder section finished.
-23 July 2001

25 July 2001  -  v0.41  -  Fourth release of FAQ. The Mysteries of Mystech
-31 July 2001              Section added. Bowman's Worldskills added.
                           Democratus section finished and The Verilent Hive
                           section started. Input From Other Players added.
                           Boots' and Grumpos' battle skills details also
                           added.

6 August 2001 -  v0.50  -  Fifth release of FAQ. The Verilent Hive section
-7 August 2001             completed. Rho's and PAL's battle skills details
                           also added. New inputs from other players added.
                           Battle skills section detailed at the beginning of
                           each section.


2.  Introduction.
-----------------

"Anachronox is a long-abandoned alien city-planet floating inside a huge sphere
in the center of the galaxy. These spheres were created by the same or some
other unknown alien race, and are used to travel from system to system. Our
particular sphere is called Sender One."                                -Fatima
                                                                         =======

As a PC only owner, I have always strangely thought of console RPGs as being
far superior to their PC counterparts. It seems that some of the developers at
Ion Storm may share my view, and have come up with perhaps the most funny and
addictive RPG ever to come out on the PC: Anachronox.

Anachronox is a futuristic RPG in which you take on the role of Sylvester 'Sly'
Boots, a washed out private eye, on the......to tell you the truth I haven't
finished the game yet. When I do, I will describe the plot in greater detail.

Anachronox, in the style of Deus Ex, gives you primary (Compulsory) goals and
secondary (Optional) ones. In the walkthrough below I have detailed how to
complete sub-plots (Secondary goals) as soon as they are uncovered.
I often find it best to complete sub-plots as soon as you discover them because
they are not listed under your main goals.

Finally, this is my first FAQ so please be kind when you email me criticising
or praising it. Please be constructive with your concerns so that I can improve
it further.

I'm afraid that this FAQ may not be of much use to those of you past this
stage, but it is very detailed - I spent over 10 hours in South Anachronox.
Sender Station is small in comparison, so I spent around 6 hours there. If I
have missed anything, and with a game this vast I'm sure I have, please email
me.

Many thanks.


3.  Walkthrough.
----------------

   3.1  The Bricks.
   ================

    Timeminders.
    ------------
    Anachronox Tours, waiting room outside ticket gates.
    Anachronox Tours, North platform.
    Anachronox Tours, South platform.
    Anachronox Tours Area, behind NOX guard left of first junction.
    Anachronox Tours Area, beside stolen Anachronox Symbol.
    Casinox Area, between elevators.
    Casinox Area, outside Casinox.
    Frank's Flophouse, beside Frank's desk.
    Fountain Spiral, outside Whackmaster Jack's Temple of Beating.
    Junkyard, entrance.
    Junkyard, Eddie's camp.
    Junkyard Area, eating outside Ghallas.
    Lower Tunnels, Lower Alien Tunnels left at junction after boat.
    Lower Tunnels, Lower Alien Tunnels before boss fight.
    Mystech Museum, entrance.
    Mystech Tunnels, Upper Alien Tunnels beside lift.
    Mystech Tunnels, Upper Alien Tunnels beside boat.
    Platform Area, outside entrance to Anachronox Tours Area.
    Platform Area, floor 2 on runway.
    Rowdy's Bar, entrance.
    Tenements Area, Lower Tenements Area outside Movie Theatre.
    Tenements Area, Upper Tenements Area at bottom of first ramp.
    Whackmaster Jack's Temple Of Beating, ground floor near ramp.

    Shops.
    ------
    Ghallas Shop, Junkyard Area left of elevator.
    Zordo's Gun Palace, bottom of ramps in Fountain Spiral Tunnels Area.

    Weapons.
    --------
    Boots   - Vistin Three Beam, behind a box at Eddie's place. Thanks to Brent
              Miller, Tim Van Holder, Mark Devonside and Ivan Leonov for this.
            - Vistin Three Beam, bought at Zordo's. Thanks to Brent Miller.
    Grumpos - Vistin Spikehead, Upper Alien Tunnels.
            - Vistin Spikehead, bought at Zordo's. Thanks to Brent Miller.
    PAL     - Cordicorps Shockclaw, Anachronox Tours Area.

    Hotels.
    -------
    Frank's Flophouse, Lower Tenements Area.

    Battle Skills - See Appendix section 4.1.
    -----------------------------------------
    Boots   - Find Kewp's LifeCursor and tell Detective Rukh for FlashBlind.
              See section 3.1.10a.
    Grumpos - Talk to a person inside Whackmaster Jack's as Grumpos, claim that
              you are a member of the Five and collect the crystal. You will
              need it to learn a battle skill in Sender Station. Thanks to
              Stephen Clouse for this.


      3.1.1 Rowdy's Bar.
      ==================

Not the best of starts I must say. You get thrown out of your office window by
somebody half your size, and fall twenty feet, landing on your back. It seems
as though Sylvester is in trouble from the start with a debt to be repayed - A
considerably large debt - to a mobster called Detta. So large that Fatima,
Sylvester's dead secretary (Very strange game so far isn't it?), insists that
he gets another job to pay it back before he joins her in the land of the dead.

So here we begin. The first time I played it, it felt like playing Messiah.
That is probably because Messiah is the only third person shooter I have ever
played. Control is fairly basic. When you are moving your life cursor
disappears meaning that mouse movements affect your point of view in this mode,
formally known as Exploring Mode. When you stand still your life cursor
reappears and you are now in Interactive Mode. In this mode, your mouse
controls the life cursor in the same way as in Windows, and if you drag it to
the sides of the screen, you can change your point of view. When brought close
to an object, the life cursor will spin around indicating that you are close
enough to that person or object to talk or use them. If there is a side-to-side
motion you need to move closer to that object, and if there is no motion the
object cannot be used or manipulated. When talking to a person, the camera
angle changes to focus on him/her, and stays in this state as long as the
person has more things to say. It is a good idea, as mentioned before, to talk
to everybody and get as much information out of them as possible. Without doing
this, much of the game is wasted as a lot of the comments are very funny. Now
you are ready to begin.

Press F1 to view your task list:
   - Find a job, kiddo.
   - Do this stuff, cause I ain't letting you leave Rowdy's without a clue:
     - Get the camera off your desk.
     - Find some money in your office. Try the back room, maybe.
     - Find a job lead.

There is a lady, called Valesta, at the bar wearing a black jacket and blue
jeans who has a lead on a job. Approach her and speak to her. She will tell you
about one of her friends staying at Frank's Flophouse who may need some extra
help with her job.

Press F1 to view your task list. A new task has been added:
   - There's a Deanamo in Frank's Flophouse. Some guy hired her for a job.
     Maybe they need another hand.

Turn around and run past the bar. A ramp is situated to the left. Climb up this
ramp, then turn right. In front of you is the door to your office. Enter your
office.

You'll find your camera on your desk. Take a look at the robot by the wall.
It's PAL-18, but he needs a battery. Don't worry about him yet. Pick the lock
for the back door situated on your right using Sly's Worldskill. You will
receive instructions, but if you are unsure about what to do read the
appropriate section in the appendix.

As soon as you enter, pick up the money lying on top of a box on your left
($20). You can try to pick the lock on the chest in your room, but you are not
skilled enough to do so. You will need an upgrade to your lockpick. If anybody
knows about upgrading your lockpick in The Bricks let me know.

Exit your office and walk down the ramp. The only other person at the bar,
Taine Parradox, offers to give you the secret of successful fighting as long as
you buy him a drink. You can do so, but it's a waste of money as Fatima tells
you the same thing for free later. No matter what drink you buy him he will
tell you to visit Whackmaster Jack's Temple of Beating.


      3.1.2 Fountain Spiral Area.
      ===========================

Leave the bar and talk to the flying creature on your right. His name is
K'jagra Khk, and he tells you about his cousin, K'Conrad, who is the master
informant at The Bricks.

Your task list changes with the addition of a new task:
   - There's a floater named K'Conrad Khk hanging out near the Fountain
     Overlook. He's supposed to be the master informant in The Bricks. Funny
     how we've never heard of him.

Walk down the wooden ramp and you'll get into a fight with a Ppaki who is
annoyed at something you did to his sister. This fight is unavoidable and
unwinable, but you don't die after loosing. Instead Fatima suggests that you
visit Whackmaster Jack's Temple of Beating.

A new addition to your task list:
   - Stop at Whackmaster Jack's and brush up on your fighting skills. Just my
     humble advice.

Walk up the ramp in front of you and follow the path, picking up and using the
Healgrease Plus. The NOX guard informs you that a guy fell to his death when
the gravpath above you malfunctioned, closing off the area below you. Anyway,
you don't have to go down there now so walk straight on, follow the tunnel,
then turn right at its end. Walk up the ramp and make the first right. Walk
into Whackmaster Jack's Temple of Beating.


      3.1.3 Whackmaster Jack's Temple Of Beating.
      ===========================================

Run forward and make a sharp turn to your right. Take the ramp up and follow
the path until you see a fighting ring. Whackmaster Jack is standing at one of
the corners wearing a red jacket. Talk to him, and he'll charge you a 5 loonies
training fee. Pay it and take all three lessons as they are very useful and
give you a lot of information. Battle techniques and skills are also listed in
the appendix. You also go up a level after the first lesson and get a number of
useful items for free as part of your training.

I strongly suggest that you save your game because there is a chance that you
will die soon, especially if this is the first time you have played. When
you've had enough, leave the Temple the same way you came in. Walk up the
spiral ramp in front of you and take the first right. A Ppika is waiting for
you and you enter a fight. After you win, turn right and move into what seems
to be a dead end. You will enter the next area.


      3.1.4 Casinox Area.
      ===================

Turn left and use the lift. After you get off, run forward and speak to the
lady in front of you. Her name is Maria Black and she is interested in avenging
the death of her father. A man named Simon Langer seems to be the guilty party,
and this is your first sub-quest.

         3.1.4a Sub-quest: Simon Langer.
         *******************************
  
  *Unlike most other sub-quests, I suggest that you do this when you come to*
  *the Tenement Area instead of immediately. If however you want to         *
  *undertake it now do the following. Turn left and take the elevator to    *
  *the Casinox Area. Follow the path until you get to a door, which you     *
  *need to go through. Do so, and walk forward until you find another lift. *
  *Take it down to the Junkyard Area, then turn right and run forward. You  *
  *will get into a fight, after which you should run forward into the       *
  *Tenements Area. Take the elevator in front of you down, then turn left   *
  *and climb down the ramp to your left. The first building on the right is *
  *building 5. Enter it and look at the building directory located on the   *
  *right wall. After finding Langer's name, return to this area and tell    *
  *Black. You will have to enter this building later anyway, so I recommend *
  *you wait to save time.                                                   *
  *                                                                         *
  *You can tell Langer about Maria's intentions by walking up to his room,  *
  *C05, and knocking on his door. Wait for him to get out of his shower and *
  *ask for 25 loonies. If you ask for 50 loonies and give him the           *
  *information he won't pay you, and if you ask for 75 loonies he'll refuse *
  *to listen. Even if you tell Langer about Maria's plans you can still tell*
  *Maria about Langer's location and earn 75 loonies in total. Depends on   *
  *what you think is right.                                                 *
  *                                                                         *
  *Reward: Tell Simon Langer only: $25.                                     *
  *        Tell Maria Black only:  $50.                                     *
  *        Tell both:              $75.                                     *
 

Turn left and take the first right to Fountain Overlook. Here is K'Conrad Khk.

Fatima adds another task to your list:
   - A floater named K'Conrad Khk is an information specialist. He hangs out at
     the Fountain Overlook, waiting to trade information.

Exit the area and use the elevator in front of you. After you get out, talk to
the guard here. He will show you a picture of a person you may have seen in
Rowdy's Bar. If you haven't already spoken to her, she is a resistance member,
called Marina. The guard will not give you any money if you tell him about her
location. If you return to Rowdy's now, you will even see NOX guards talking to
her. As far as I can tell there is no real advantage to doing this. Even the
NOX guard is rude to you after you give him the information he requires. It
also prevents you from talking to Marina later in the game due to the NOX guard
presence, so teh sub-quest detailed in section 3.1.11c is out of reach. Your
choice.

Turn left and walk through the door. Someone's on fire in the Casinox Area so
part of it is closed off. Run forward and board the lift, which will take you
to the Junkyard Area.

Turn right after leaving the elevator and run forward. You will break into a
fight with 2 Alley Goons. After beating them, run forward into the Tenements
Area.


      3.1.5 Frank's Flophouse.
      ========================

Run forward and operate the lift to reach the Lower Tenements Area. When you
arrive, turn left and move forward towards the door to Frank's Flophouse. Enter
it and proceed to the next door.

Walk up the small ramp to the counter and talk to Frank, who is sitting down
reading a newspaper. If you want, you can pay him 5 loonies to tell you where
Deanamo is, but I prefer to lock pick all the rooms instead. Some rooms contain
useful items. There is also a person to your right, called Sveta Fone, who will
explain the way in which Timeminders operate if you're interested.

Walk towards the first door, labelled A, and pick the lock. When successful you
will see a cutscene and a new task will be added to your list:
   - Find a job, kiddo.
     - A guy named Grumpos hired Deanamo for a job she didn't finish. Now's
       your chance to make some dough. She said he lives across the street from
       Frank's.

Valesta's bracelet is located on a box in Deanamo's room. Deanamo will inform
you that it will cost 200 loonies to have an artificial limb attached if you
speak to her long enough. Leave her room.

The following rooms are labelled with their corresponding letters. Information
about their contents are given below:
B - You are not skilled enough to lockpick this.
C - This lock is not pickable.
D - HealGrease on bed on left side.
E - Guy on bed on left side mumbles about another guy called Eddie in his
    sleep. Your task list changes:
   - Find a job, kiddo.
     - There's a mysterious guy somewhere in The Bricks named "Eddie" who
       "knows things". You can never have enough contacts, so keep an eye out.

Return to Frank's desk. Walk down the small ramp, turn left and follow the path
to a door. Open the door to a back room. A TACO is located on a table. You can
pick the lock to the room inside it, which leads to a spiral staircase and yet
another locked door at the bottom. Pick the lock to this door to enter Frank's
Privacy Lounge. This exercise is a little pointless though because there is
nothing here. Exit the same way you entered, and leave Frank's Flophouse.

Fatima will stop you before you leave, having searched successfully for Grumpos
Matavastros. Your task list changes:
   - Find a job, kiddo.
     - Maybe Grumpos Matavastros will hire you to finish the job Deanamo
       didn't finish. She said that he lives across the street from Frank's in
       building 5, left of the movie theater. Check the building directory. And
       try to act like a professional.

Exit Frank's Flophouse and enter the Tenements Area.


      3.1.6 Grumpos' Apartment.
      =========================

Walk forward and turn right. Follow the ramp down, then take the ramp to its
left, turn left and enter the building in front of you to your left. Fatima
suggested that you investigate the Building Directory, which is located on the
right wall as you enter. If you want to, find Langer's name for Maria Black as
detailed in the subquest above. Find Matavastros' name. It seems he lives in
flat C19. Take the elevator labelled C up to floor 4. Turn left and left again.
Grumpos' room should be the last one on the right. When you pick the lock Sly
will go up one level.

He's not pleased with you, and knocks you out. When you wake up and explain the
situation he doesn't seem to think you're competant enough. To prove it, you
must find a size 5 NOX guard helmet.

Your task list changes to the following:
   - Find a job, kiddo.
     - You have to obtain a size-five NoxGuard helmet before Grumpos
       Matavastros in Building 5 will hire you.

There is a TACO on the floor to right of where you are standing after leaving
Grumpos' laboratory. After you get this, turn around and walk towards the ramp.
Take it down, follow the path and re-enter his appartment. The key to the
Mystech Museam is on the kitchen counter. Get it and walk to the elevator.
There are a few more rooms that you can enter in Building 5 if you wish:

Flat C05 - Langer, S. - This is the guy that Maria Black is looking for. Don't
(Floor 2)               be too greedy if you want to ask for cash. See
                        sub-quest section 3.1.4a for more details.
Flat C07 - Kewp, W.R. - There is a life cursor on the kitchen table, but you
(Floor 2)               can't use it yet. You will have to find detective Rukh,
                        as detailed in a section below. Ivan Leonov has emailed
                        me about a HealGrease that is also in this flat.
Flat C11 - Shumate, T.G.T. - HealGrease Plus on a table in the kitchen area.
(Floor 3)
Flat C14 - Nelson, K.D. - HealGrease Plus on central table in living room area.
(Floor 3)

Leave the building the same way you entered. The entrance is on the floor 1.


      3.1.7 Platform Area.
      ====================

Getting a size 5 helmet from a NOX guard won't be easy. Start making some
enquiries if you wish. Take the ramp up to your right, and board the elevator
on your right. Take it to the Upper Tenements Area and turn left. Run towards
the Junkyard Area.

Run forward until you arrive at the elevator. Sometimes you seem to have to
fight 2 Alley Goons, whilst at other times you don't. I'm not sure why this is,
but whenever you run past this area be ready for a fight. It is probably due to
the Junkyard being so close. Run towards the lift at the end when you've
finished and take it up to the Casinox Area.

Follow the path forward until you can turn left. This area is now open. Follow
the path round until you see another Alley Goon. He will only fight you if you
talk to him. Whatever you decide to do, run into the Gravpath in front of you
to enter the Platform Area.

Take a left at the junction ahead and open the door. Follow the path around
until you arrive at a door. Go through it and operate the lift. The NOX guard
you want is on floor 1. Exit the lift and turn right followed by another right.
Walk up to the guard and talk to him.

Talk to him as many times as is necessary to get the helmet. As long as you
talk politely to him you won't need to fight him. If you don't want to fight
him, make sure that you don't speak to him after he gives you his helmet. Once
you get the helmet your task list changes:
   - Find a job, kiddo.
     - Not bad, Boots. I mean, a far cry from the Veelchaz case but not bad.
       C'mon let's take the helmet back to the old man.

Whatever happens, leave the same way you entered. The entrance is on floor 4.

Now follow the path until you come back to the junction you were at earlier.
Turn right and move into the Gravpath to the Casinox Area.


      3.1.8 Building 5 Re-Visited.
      ============================

Follow the path to the left until you come to a fork. Turn right towards the
lift and move forward. Take it down to the Junkyard Area, and after leaving it
turn right. Run forward into the Tenements Area and proceed to the elevator in
front of you. Take it all the way to the bottom and turn left. Proceed down the
ramp to your left, then to ramp to the left of that. Turn left and the entrance
to Building 5 is in front of you towards the left. Enter Building 5.

Take the elevator to Grumpos' apartment (C19) and enter it. Go through the back
door and follow the path to the ramp. Climb the ramp and enter Grumpos'
laboratory.

After the cutscene, Grumpos will join you as a playable character. To change
between party members use the TAB key, unless you have reassigned it. People
react differently to different party members, but it is better to play as Boots
when you speak to people. Remember that you can only use a character's
Worldskill if he/she is the party leader.

Your task list changes:
   - We need to get into the Mystech Tunnels.

Move out of Building 5. Fatima will give you directions to the Mystech tunnels.
Turn left and run forward until you reach a fork. Turn left and follow the path
until you reach the Mephad'in DoorLord. Talk to him.

It appears that he cannot let you in. Fatima appears before you challenge him
to a fight, which you have no chance of winning. She explains that this Eddie
character may know an alternate route in and K'Conrad Khk may know where to
find him.

A new task is added to your task list:
   - This Eddie character might know how to get into the Mystech Tunnels. For
     lack of any better leads, we should try and find him.
     - Call me crazy, but maybe K'Conrad Khk at the Fountain Overlook might
       know where to find Eddie.
   - We need to get into the Mystech Tunnels.
     - Drat. There's a Mephad'in DoorLord guarding the entrance. That's a
       problem.

Turn around and return to the entrance of Building 5 the way you came. Go up
the two ramps and turn right. Enter the elevator and take it to the Upper
Tenements Area.

Leave the lift and turn left. Run forward into the Junkyard Area. Then run
towards the lift and take it to the Casinox Area. Exit the lift and run
forward until you reach a door. Open the door, move through it, and follow the
path until you see the elevator. Take it up, and move through the door in
front of you to Fountain Overlook.

Talk to K'Conrad Khk. After you tell him about Rowdy's bouncer he will tell you
about a guy called "Lucko" Coldwolf. After he flies off, exit the area and
Fatima will appear after conducting a search on Coldwolf.

Your task list changes:
   - Some guy named "Lucko" Coldwolf can lead us to Eddie. We need to find him.
     He might lead us to Eddie.
     - His last place of residence was 628 Burton Arms in the upper levels of
       the tenements.

You need to get to the Tenements Area. Take the lift in front of you to the
Junkyard Area, turn right and move into the Tenements Area.


      3.1.9 "Lucko" Coldwolf - Sub-Game.
      ==================================

Turn right as soon as you enter the Tenements Area. Run forward until you reach
a wall. Move down the ramp behind you on your left. When you reach the bottom,
a cutscene interupts your movements.

After Grumpos explains what you need to do, move to the railing closest to you.
"Lucko" Coldwolf will pass by the area you are standing in, and may see you.

Follow him as best you can. When you are too far away, Fatima will warn you.
Likewise, when you are too close. If Coldwolf looks behind him, move out of his
line of sight or far enough away from him to make sure he can't see you. He
turns around at certain times during your journey as listed below. If I have
missed out any, please email me about them:

1. Half-way between ramp and 628 Burton Arms building.
2. Climbing up ramp in Upper Tenements Area.
3. In middle of Junkyard Area.
4. Near Casinox in Casinox Area.
5. Close to Gravpath in Casinox Area.
6. Beginning of Anachronox Tours Area.
7. Past traffic window in Anachronox Tours Area.
8. Just before he enters the lift in Anachronox Tours Area.

He also stops twice on his way:
1. Picking up fruit from the salesman in the Junkyard Area.
2. Talking to the guard outside the Casinox in the Casinox Area.

When he operates lifts, Fatima will warn you that you are too far away. Don't
worry about this, just operate the elevator as quickly as you can.

It is not too hard, but if you have a slower computer it might be a problem
because of the lag in certain areas. However, I'm not sure about this. Any
comments?

Coldwolf moves in the following areas in order:
1. Tenements Area.
2. Junkyard Area.
3. Casinox Area.
4. Platform Area.
5. Anachronox Tours Area.


      3.1.10 Anachronox Tours Area.
      =============================

After finding one of Eddie's contacts in a Brebulan restaurant and speaking
with Fatima you receive new tasks:
   - He (Eddie) lives in the hovel. We'll need an offering in order to see him.
     Something stinky and chewy. Riiiiight.
     - There's a guy in the tunnels near Fountain Spiral with a real stinky
       sock. Hell, it might even be chewy.

You need an offering to convince Eddie to help you. The perfect offering would
be something stinky and chewy as suggested, so finding the guy with a sock is
the next step.

Walk forward and leave the restaurant using the lift. As you exit, turn right
and walk towards the man in a dark jacket standing by a dead body. It's
Detective Rukh, an old friend of your to whom you owe favour. You can pay it
back and get an upgrade for your LifeCursor too if you wish.

         3.1.10a Sub-quest: Murder Of Kewp.
         **********************************

   *Like the previous sub-quest, I suggest that you undertake this one when  *
  *you are passing through or near the Tenements Area as it will save a lot *
  *of time. I recommend you do this one because the reward is an upgrade to *
  *Boots' LifeCursor, which allows him to blind enemies in battle.          *
  *                                                                         *
  *Make your way back to the Tenements Area by taking the ramp to your left *
  *down and following it to the end. When you come to the fork, run forward *
  *and enter the Platform Area. Then run forward into the Casinox Area.     *
  *Follow the path around until you arive at another fork. Turn right and   *
  *take the elevator down to the Junkyard Area. Turn right and run forward  *
  *into the Tenements Area. Run towards the lift in front of you and operate*
  *it in order to get to the Lower Tenements Area.                          *
  *                                                                         *
  *Go to Building 5 and enter flat C07. Kewp's Lifecursor is on a kitchen   *
  *work surface. Fatima will read it for you giving you data on it. Leave   *
  *Kewp's flat and return to Detective Rukh who will reward you.            *
  *                                                                         *
  *As a sidenote, I strongly suggest that you complete this sub-quest, and  *
  *all other tasks that Detective Rukh asks you to complete during the      *
  *course of the game. This is because Detective Rukh gives you items in a  *
  *specific order, meaning that if you miss him in one location, you will   *
  *get that item when you meet him next. Although this sounds great, it also*
  *means that you loose one of the last item he gives you, which happens to *
  *be Sly's Master Lockpick skill. Thanks to Stephen Clouse for pointing    *
  *out.                                                                     *
  *                                                                         *
  *Reward: PAX Flashpak, which can be used on Boots' LifeCursor             *
 
Use the ramp to your left to go down. Follow the path until you arrive at a
fork. Turn right and talk to the NOX guard. He has a task for you. He wants you
take a photograph of a dangerous driver.

         3.1.10b Sub-quest: Speeder.
         ***************************

  
  *Unlike the previous 2 sub-quests I recommend you do this one immediately.*
  *The speeder you need to photograph is on a red motorcycle. Turn around   *
  *and go back to the fork. Turn left and follow the path until you arrive  *
  *at an opening to the right in which there is traffic movement. The red   *
  *motorcycle makes a noise of a different pitch to the other cars, and     *
  *passes through this area quite often. Press F11 to get your camera out   *
  *take a photograph of him as he passes.                                   *
  *                                                                         *
  *Go back to the NOX guard and claim your reward.                          *
  *                                                                         *
  *Reward: $75.                                                             *
 

Go back to the fork and turn right. Run forward into the Gravpath leading to
the Platform Area, and then forward into the next Gravpath leading to the
Casinox Area. Follow the path around until you come to a junction. Turn left
and go through the door. Turn right and take the elevator up. Follow the path
round to the elevator, which you should take up to the Gravpath.

Turn left after leaving the elevator and speak to the NOX guard in front of you
in the corner. He explains that he needs 5 Brebulan photographs.

         3.1.10c Sub-quest: Brebulan Photographs.
         ****************************************

  
  *You will need to take photographs of 5 different Brebulans in the Bricks.*
  *Here are their locations:                                                *
  *                                                                         *
  *1 in Annachronox Tours Area, Brebulan Restaurant.                        *
  *1 in Casinox Area, outside entrance to Gravpath.                         *
  *2 in Junkyard Area, next to Brebulan shop door.                          *
  *1 in Lower Tenements Area, first right after descending ramps.           *
  *1 in Upper Tenements Area, talking to NOX guard outside a Brebulan shop. *
  *1 in Zordo's Gun Palace Area, offering a game similar to 3 card monty.   *
  *                                                                         *
  *There are also three more Brebulan that have been brought to my attention*
  *by Zatos (jskeels):                                                      *
  *                                                                         *
  *2 in Whackmaster Jack's, just outside fighting ring.                     *
  *1 in Zordo's Gun Shop, lower level.                                      *
  *                                                                         *
  *Remember, you only need 5 photographs. You must get their whole body in  *
  *the photograph too. Ivan Leonov has emailed me about the photos. It seems*
  *as though you can take one photograph to capture 2 Brebulans and the NOX *
  *guard won't mind.                                                        *
  *                                                                         *
  *Go back to the NOX guard when finished to claim your reward.             *
  *                                                                         *
  *Reward: $500.                                                            *
  


      3.1.11 Fountain Spiral Tunnels.
      ===============================

Turn right and move towards the Gravapath, leading to the Fountain Area. Turn
left, then right, then left and follow the ramp to the bottom. At the bottom,
turn left into the tunnel and follow it until you see an exit below you to the
left. This area was closed off previously, but is now open and has been for
some time. Walk down the ramp and turn left or right. Follow the tunnels until
you find a man with brown trousers and a limp walking around. Talk to him to
get his sock.

Press F1 to see your new task list:
   - Take the stinky sock to Eddie in the junkyard.

Whilst you are here, you can talk to Pap Figgene. He is keen on Bippridi and
asks you to photograph a rare breed of Red Bippridi.

         3.1.11a Sub-quest: Red Bippridi.
         ********************************

  
  *Pap Figgene wants you to take eight photographs of the rare Red breed of *
  *Bippridi. I have received a few emails concerning their locations.       *
  *                                                                         *
  *Stephen Clouse, Yun Wang and Denis (poulin76) have emailed me concerning *
  *the locations of one of the two Red Bipridi in The Bricks:               *
  *1. Tenements Area. When you enter the Tenements Area, turn right and walk*
  *   forward until you see a ramp on your left. Take the ramp to the bottom*
  *   and turn around. Walk forward until you see another ramp. Proceed down*
  *   this ramp, which will lead you to a ledge. If you look across the     *
  *   ledge, into the left-hand corner, you should see a Red Bipridi there. *
  *                                                                         *
  *Stephen Clouse has also told me about one in Sender Station. However, he *
  *is unsure about the exact location. However, Zatos has emailed me about  *
  *it:                                                                      *
  *2. The Sendormitory. He is on the third level of the sleeping slabs. Go  *
  *   to the opposite side and look up. You should be able to hear him      *
  *   singing.                                                              *
  *                                                                         *
  *Denis (poulin76) has emailed me about two Red Birpridi on Democratus:    *
  *3. The Rebuplic Inn. Before you climb the staircase look to your left.   *
  *   You will see 2 Orange Bipridi and hear the singing. Wait for a little *
  *   while and the Red Bipridi will show itself.                           *
  *4. The Warship Bay. Near the end of the level, you will go down a long   *
  *   elevator. Look outside into space and you should see a Red Bipridi    *
  *   moving from right to left.                                            *
  *                                                                         *
  *Denis (poulin76) also said something about another Red Bipridi in The    *
  *Bricks. Ivan Leonov has emailed me to say that this bipridi can be found *
  *from the beginning:                                                      *
  *5. The Mystech Museum. Enter the Museum and go up the ramp to your left. *
  *   As soon as you reach the top, you should hear the Bipridi sing. Look  *
  *   to your left and at foot level their should be a beam. Wait here and  *
  *   he will wonder towards and away from you.                             *
  *                                                                         *
  *Stephen Clouse pointed out that it is hard to get the game to register   *
  *some of the photographs for these Red Bipridi. He suggests taking several*
  *pictures of each Bipridi to be safe.                                     *
  *                                                                         *
  *Reward: UNKNOWN.                                                         *
 
If you want another sub-quest, pay a visit to the Mystech Museam, which can be
reached by going through the tunnels, and taking another ramp down. You should
pass by two drivers who have challenged each other to a race.

If you pass by a prostitute and a Brebulan who challenges you to a game similar
to 3 card monty, you are going the wrong way. Turn back, go up the ramp and
follow the tunnel on your right. Then take the ramp down.

The Mystech Museam is at the bottom of this ramp. To the left of the door is a
swipecard machine. Use it if you want to enter.

This used to be Grumpos' workplace before he retired. Talk to the man behind
the desk as Boots, and once you've asked all you want to ask make an attempt to
leave. He will stop you and tell you about a job he wants you to do.

         3.1.11b Sub-quest: Anachronox Symbols.
         **************************************

  
  *The man behind the desk wants your help in two matters.                  *
  *                                                                         *
  *Firstly, he needs pictures of the six Anachronox Symbols scattered around*
  *The Bricks. One is missing, so he gives you the credit for it. The       *
  *remaining locations are as follows:                                      *
  *                                                                         *
  *1. Casinox Area, above signs to Anachronox Tours and Platform Area at    *
  *   fork.                                                                 *
  *2. Fountain Spiral Area, above signs to Rowdy's Bar and Zordo's Gun      *
  *   Palace.                                                               *
  *3. Junkyard Area, above sign to Tenements Area and Frank's Flophouse.    *
  *4. Platform Area, inside elevator tube on floor 2.                       *
  *5. Tenements Area, above signs to Platform Area and Fountain Spiral.     *
  *                                                                         *
  *He also has another job for you. He wants you to retrieve the stolen     *
  *symbol from the top of the Anachronox Tours Area. Return to the          *
  *Anachronox Tours Area and run forward. Follow the path through the door  *
  *and proceed up the ramp. When you get to the top, run forward and climb  *
  *the next ramp. At the top of this ramp, turn left and you should see a   *
  *door to the Anachronox Tours Building. Go through this door and follow   *
  *the path. When you reach the waiting area, walk down the ramp to your    *
  *left and go to the furthest corner from you. Enter the door labelled     *
  *Maintenance. Navigate around the boxes until you reach another door. Go  *
  *through it and up the ramp to the right. Follow the ramp up until you get*
  *to another door and take this door to the roof of the Anachronox Tours   *
  *Building. Once outside, follow the railing until you see the Anachronox  *
  *Symbol. Use it to take it, and you will also jump down to the level      *
  *below. Return the stolen Symbol to the guy at the Museum and he will pay *
  *you for your troubles.                                                   *
  *                                                                         *
  *Reward: For photographs of Anachronox Symbols: $200 & 2 HealGrease Plus. *
  *        For stolen Anachronox Symbol:          $400.                     *
 

Go to back to Rowdy's. If you don't know how, turn around and exit the museum.
Walk up the ramp, turn right and walk up the ramp to your right. At the top,
turn left and walk towards Rowdy's. Enter the bar and talk to Marina Silvero.
She is standing on the ground floor close to the ramp leading up. She is with
another resistance member, and as long as you didn't tell the NOX guard about
her location, she won't have two NOX guards hanging around her. Talk to her and
she will tell you about Yerocan, a resistance member who seems to have not
reported back.

         3.1.11c Sub-quest: Yerocan And Working For The Resistance.
         **********************************************************

  
  *Yerocan is located in the tunnels in the Fountain Spiral Area. Leave     *
  *Rowdy's and follow thte path until you reach a junction. Take the path   *
  *leading down and turn right at the bottom. Follow the tunnel until you   *
  *come to its opening. Yerocan should be standing there, where he wasn't   *
  *before.                                                                  *
  *                                                                         *
  *Talk to Yerocan Worb. He will tell you that there is a spy after him and *
  *will ask you to take some blueprints of Detta's fortress to Marina. Take *
  *the blueprints and go back to Rowdy's. Talk to Marina to give her the    *
  *blueprints. She will thank you and give you 200 loonies for your         *
  *troubles. Then talk to the guy next to her, called Mardoman Nonick. He   *
  *will ask you to check up on Yerocan. Leave Rowdy's.                      *
  *                                                                         *
  *Go back to where Yerocan was standing and talk to him. He will thank you *
  *and ask you to go to the Fountain Spiral Area to photograph a spy of     *
  *Detta's that was trailing him. The man he wants is patrolling the upper  *
  *footpath to the Fountain. Turn back the way you came until you reach the *
  *top of the second ramp. Turn right and follow the tunnel until its       *
  *opening. Then take the exit on the left and photograph the guy patrolling*
  *this area. The guy will ask you about a "package" if you talk to him. Now*
  *go back to Yerocan and show him the picture. He will give you an Eluder  *
  *band and ask if you can report his position back to Mardoman.            *
  *                                                                         *
  *Return to Rowdy's. It looks as though Marina has taken Yerocan's advice  *
  *and disappeared. Talk to Mardoman and he will tell you of a shipment of  *
  *Melt coming in from Detta's Gorian connection. The drug dealer is waiting*
  *at the Platform Area for Detta's men. He asks you to take care of him.   *
  *Leave Rowdy's and go to the Platform Area. When there, walk forward      *
  *towards the junction and turn left. Go through the door and follow the   *
  *path until you get to another door. Open this door and operate the lift  *
  *inside. The dealer is on level 3. As long as you talk to him 3 times, no *
  *matter what you say, you will fight him. He should be easy. Report back  *
  *to Mardoman at Rowdy's who will give you a Pre-Owned ShieldCell as       *
  *reward.                                                                  *
  *                                                                         *
  *Reward: Give blueprints to Marina: $200.                                 *
  *        Photograph spy:            Eluder Band.                          *
  *        Kill drug dealer:          Pre-Owned SheildCell.                 *
 

Whilst you're in Rowdy's, if you want to, you can tell Valesta about Deanamo.
She will then leave, and if you want to pay the pair a visit later, they are in
Room A in Frank's Flophouse. Whilst there, you can get Grumpos to pay Deanamo
some compensation so that she can have a new limb installed. This will cost 200
loonies, however they are no immediate rewards to your decision other than
personal satisfaction. Perhaps later in the game your decision will be
important, but do whatever you want here for now.


      3.1.12 Junkyard.
      ================

When you have finished here, turn around, walk through the door and leave the
museum. Walk up the ramp, turn right and walk up the ramp to your right. At the
top, turn right and walk into the tunnel towards the Fountain Spiral. Take the
spiral up and exit through the first exit to the right. Follow the path and
walk into the Gravpath leading to the Casinox Area. Turn left, then right and
climb into the lift. Take the lift up and follow the path until you reach
another lift. Take this up, and follow the path to the door. Go through the
door and straight onto the lift in front of you. Take the lift to the Junkyard
Area.

Leave the lift and walk over to the two Brebulans standing to your right. Talk
to them. They will tell you about a tree that they need to find in the Junkyard
for a recipe of some sort, and will ask you to bring it to them.

         3.1.12a Sub-quest: Symmetrical Tree - Part 1.
         *********************************************

  
  *There is a tree in the Junkyard which the two Brebulans want you to find *
  *for them. You will be entering the Junkyard now so I will detail the its *
  *location after visiting Eddie later on. If you have found Eddie, but want*
  *to go back in to find the tree, follow the walkthrough until you get to  *
  *the first fork and then refer to section 3.1.12b.                        *
 

Turn around and enter the Junkyard. I suggest that you save your game whenever
you can whilst here because of the number of fights in this area alone. Follow
the path until you get in a fight with a single Alley Goon. After winning,
continue on your route until you reach a fork. Here you have a choice of either
entering the path to your right or in front of you. If you want to search for
the symmetrical tree take the path to the right and read section 3.1.12b below.
Otherwise, walk forward.

         3.1.12b Sub-quest: Symmetrical Tree - Part 2.
         *********************************************

  
  *Turn right at the first fork and walk towards the guy wearing a blue     *
  *shirt, called Tisiphone. Turn left and walk into the open pipe. Then turn*
  *right and follow the pipe until you get to a set of wooden planks. Turn  *
  *left here, then right down the ramp. At the bottom, move forward into the*
  *tree area. You will have to fight a Golite. Afterwards, move around the  *
  *pillar to your right. There is a symmetrical tree here. If you speak to  *
  *any of the Golites, they will ask you not to remove any trees. They won't*
  *do anything more than call you names if you do.                          *
  *                                                                         *
  *Return to the fork. If you want to find Eddie turn right here. If not,   *
  *turn left and move back to the Junkyard Area. Talk to the Brebulans here *
  *and they will reward you. You can always do this after you speak to Eddie*
  *if you wish.                                                             *
  *                                                                         *
  *Reward: $175.                                                            *
 
There is a Pre-Owned ShieldCell in front of you on top of a box. Get it if you
want, then turn left and move into the next area. You will encounter 3 Alley
Goons, after which you should turn right and follow the path. You will then be
forced into another fight. There are 2 Alley Goons and 1 Gorite against you.
After you win move forward towards the boxes. Take the ramp to the right and
follow the path until the you reach the inside of an exposed pipe. Turn left
and follow the pipe until you reach a ramp on your right, which you should
climb down.

Fight the 2 Alley Goons if you wish, but you can avoid them by staying on the
path and walking by. Whatever you decide, afterwards follow the path and take
the ramp up. Turn right at the top of the ramp and move forward into next area.

Another fight looms with 2 Alley Goons and 1 Gorite. Once you have dealt with
them, move through the opening in the left wall. Follow the path until you
arrive at the ramp, but don't take the ramp up yet. Walk past the ramp, keeping
it on your left. Turn left and move behind the boxes here. There is a TACO on
the floor here.

Turn around and head towards the ramp. Take it up and you will encounter your
next fight which will be with 3 Gorites. After you win, turn left and walk
towards the doorman, called Moop. Unless you show him your offering, he won't
let you in so talk to him first. He'll let you in and follow the path to Eddie.

After a cutscene during which Eddie tells you about some dirt on Mephad'in
DoorLord's brother, you end up outside Eddie's camp. Your task list changes to
show the following:
   - We need to get into the Mystech Tunnels.
     - Eddie says to ask the guard about... you know.

Re-trace your steps to the Junkyard Area, you should encounter no further
fights.


      3.1.13 Upper Alien Tunnels.
      ===========================

Turn right into the Tenements Area, but don't forget to give the symmetrical
tree to the Brebulans here if you decided to take it. Move towards the lift in
front of you and take it down. Proceed down the two ramps to your left and walk
up to the end wall. Turn left and follow the path to the doorman. After letting
him know about the information you have on his brother, he tells you of an
alternate entrance to the Mystech Tunnels. You jump down to the floor below.

Press F1 to view your new task:
   - Accompany Mr. Matavastros on a full exploration of the Mystech Tunnels.
     Don't screw it up, Boots. We need the dough.

I strongly suggest that you save your game in this area as often as possible
due to the large number of fights you will encounter.

Turn right and move forward. After climbing the ramp, turn right and take the
lift down to the Mystech Tunnels. If you want to return to the Tenements Area,
turn left at this junction. This leads to the entrance that the Mephad'in
DoorLord is guarding.

After leaving the lift, move forward into the next area to fight 2 Cave
Crawlers. I think there is a Glodent around this area. After you have disposed
of them follow path to the right. There are 2 Skitters here who also want to
fight you. After dealing with them pick up the Batt behind one of the pillars
on your right. Take the ramp down and follow the path.

There are 6 Skitters waiting for you here. After you beat them, turn right and
go up the ramp to your right and then move to the left of the pillar in front
of you. Move forward until you reach a wall, turn right and then follow the
path.

You will encounter 2 Mean Moles, and once dealt with, move forward and turn
right until you reach a ramp. Climb the ramp to your right and move to the left
of the pillar in front of you. On the floor is a Vistin Spikehead, an upgrade
for Grumpos' weapon.

If you want to enter another fight with a Skitter and Cave Crawler go around
the outside of the pillar and move forward into the area in front of you.
Otherwise, keep the wall on your right and move forward. Follow the path until
you come to a bridge. At the other side of this bridge you can either turn left
or right.

An area with a Lifeflower petal is in the area to the left. Before you can get
to it though, you will have to fight 2 Skitters, 1 Mean Mole and 1 Cave
Crawler. The Lifeflower petal is on the furthest wall next to the pillar. Go
back to the junction.

Turn right, or straight on depending on where you've come from, and follow the
path. Enter the area in front to fight 3 Mean Moles. After they are disposed
off, use the exit behind you to your right. You should be walking on a very
narrow bridge. Run across, don't worry, you won't slip off. Follow the path
until you reach an opening. I suggest you save your game here. Walk towards the
boat on the right and get in. You will enter another sub-game.


      3.1.14 Sewage Minigame - Sub-Game.
      ==================================

During this minigame you are on a boat in the Sewagic Rapids which pass through
the Mystech Tunnels. The aim of the game is to pick up as many supply crates,
light grey colour, and to avoid any explosive crates, brownish-red colour. Use
the mouse's left and right directions to stear the boat.

Your helth meter is shown in the top left-hand corner of the screen. You will
destroy the boat if you collide with 5 explosive crates. There are two health
packs on your journey, and they are both quite easy to pick up. They will each
restore 1 point of energy. Once all 5 points have been depleted, you will be
given the option of trying again. This option doesn't seem to make a difference
to your final reward or the number of boxes that can be collected during your
next attempt.

Another point is that finishing the game with full health rather than one point
of health seems to reap no extra rewards. So, if you need to go through an
explosive crate to get to a supply one, do so.

There are nine boxes in total, and you will receive a reward depending on how
many you retrieve as follows:

1 - 2   :   1 Cordican Diamond Disc.
3 - 6   :   2 Cordican Diamond Discs.
7 - 8   :   3 Cordican Diamond Discs.
9       :   1 HealGrease.
 

 

Автор: mps247

Темы: Игры, Прохождения
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